As the game design grows I think it's important to describe the towers that will be used. There will be six main types of tower and an additional one for connecting various towers together.
Pillars - large tower that are pivotally placed . Has different abilities depending on the tower (Fire / Lightening / Ice / Water)
Ground Defender - tower that changes the ground around it to a certain type (Swamp / Lava / Ice / Water)
Ballista - large arrow shooting device has long range and can be upgraded to include clustered arrows and different effects when it lands (Ice / Fire)
Mage Hut - hut for witch/wizard to cast spells from
Castle - unit ba
Today I decided that I am going to consolidate all my work for a tower defence game I am designing and making with one of my friends here on deviant art. I have a number of ideas for the screens and characters used in it but they are currently very fragmented. I hope to bring them all together here and make decisions on the characteristics we want in our game.
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